Understanding vector magnitudes, squared magnitudes, and inversions is essential for various programming applications, from game mechanics to physics simulations. This tutorial explores these concepts using SplashKit functions to enhance your programming toolkit.
Written by: Last updated: 08 Dec 24
While some Python code has been included in basic functions, full Python code for this tutorial is still in development.
Vector Magnitudes
Vectors are used in programming to represent quantities that involve direction and magnitude. Understanding how to compute and use vector magnitudes is essential for many tasks, such as movement calculations and physics simulations. This tutorial will guide you through these concepts using SplashKit functions.
The magnitude of a vector represents its length or size in space. It is calculated as the distance from the origin to the vector’s point. In a 2D space, the magnitude gives you a measure of how “long” or “strong” the vector is.
If a vector represents velocity, the magnitude indicates the speed; if it represents force, the magnitude shows the strength of the force applied. For a 2D vector (x, y), the magnitude is calculated using the formula:
The magnitude provides a scalar value that reflects how “intense” or “strong” the vector is, without considering its direction.
Vector Magnitude Squared
vector_magnitude_sqared is calculated using the formula:
When comparing the lengths of two vectors, you only need to compare their magnitude squared values. This eliminates the need for square root calculations and speeds up the comparison process. In some performance-critical applications, calculating the magnitude squared value is often more computationally efficient than calculating the magnitude itself, due to it avoiding the computationally expensive square root operation.
When Not To Use Magnitude Squared to Compare?
While both vector_magnitude and vector_magnitude_sqared have the same theoretical time complexity, the square root operation in the magnitude calculation is generally more computationally intensive than addition or multiplication. In practical terms, calculating the magnitude will typically take longer due to the square root operation.
While the magnitude squared value is efficient for comparisons, it is less intuitive for humans to interpret compared to the actual magnitude of a vector. For displaying and understanding vector lengths in a graphical context, the actual magnitude is usually more meaningful and easier to comprehend.
Vector Invert
vector_invert flips the direction of the vector while keeping its magnitude unchanged. This function is useful in various programming scenarios where you need to reverse the direction of movement or force.
In games or simulations, you might need to reverse the direction of movement or force. For example, if an object is moving in a certain direction and you want it to move in the exact opposite direction, you can use vector inversion.
Visualising Magnitudes
The below diagram (and code) graphically represents two vectors and their respective inverse.