Useful Utilities
In this article, we discuss useful utilities that you can use to convert, check and manipulate common data types in SplashKit programs.
Written by: Richard Denton and others
Last updated: October 2024
SplashKit’s Utilities library provides a range of useful functions that can assist you with converting, checking, and manipulating common data types in your SplashKit program.
These functions are useful in many areas of programming.
Converting a string to a number
SplashKit provides two useful functions for handling the conversion of a string
to either an int
or a double
.
#include "splashkit.h"
int main(){ // Convert the string "2017" to an integer 2017 string some_string = "2017"; int some_number = convert_to_integer(some_string);
write("The value of some_number is: "); write_line(some_number);
// Convert the string "3.14159265358979" to a double ~3.141593 string pi_string = "3.14159265358979"; double pi = convert_to_double(pi_string);
write("The value of pi is: "); write_line(pi);
return 0;}
using static SplashKitSDK.SplashKit;
//Convert the string "2017" to an integer 2017string some_string = "2017";int some_number = ConvertToInteger(some_string);
Write("The value of some_number is: ");WriteLine(some_number);
//Convert the string "3.14159265358979" to a double ~3.141593string pi_string = "3.14159265358979";double pi = ConvertToDouble(pi_string);
Write("The value of pi is: ");WriteLine(pi);
using SplashKitSDK;
namespace UsefulUtilities{ public class Program { public static void Main() { //Convert the string "2017" to an integer 2017 string some_string = "2017"; int some_number = SplashKit.ConvertToInteger(some_string);
SplashKit.Write("The value of some_number is: "); SplashKit.WriteLine(some_number);
//Convert the string "3.14159265358979" to a double ~3.141593 string pi_string = "3.14159265358979"; double pi = SplashKit.ConvertToDouble(pi_string);
SplashKit.Write("The value of pi is: "); SplashKit.WriteLine(pi); } }}
from splashkit import *
## Convert the string "2017" to an integer 2017some_string = "2017"some_number = convert_to_integer(some_string)
write("The value of some_number is: ")write_line_int(some_number)
## Convert the string "3.14159265358979" to a double ~3.141593pi_string = "3.14159265358979"pi = convert_to_double(pi_string)
write("The value of pi is: ")write_line_double(pi)
Usage scenario: converting user input to an integer
Consider you want to write a program that accepts two numbers as input from a user, multiplies them, and outputs the result. One way to accomplish this is to use SplashKit’s Convert To Integer function.
#include "splashkit.h"
int main(){ // User input will initially be stored in these two strings. string snum_1, snum_2;
// And then it will be converted and stored in these integers. int inum_1, inum_2, result;
// Read user input write("Enter first number: "); snum_1 = read_line(); write("Enter second number: "); snum_2 = read_line();
// Convert user input to integers inum_1 = convert_to_integer(snum_1); inum_2 = convert_to_integer(snum_2);
// Compute the result result = inum_1 * inum_2;
// Output the results write(snum_1 + " multiplied by " + snum_2 + " equals "); write_line(result);
return 0;}
The same can be achieved for decimal numbers, simply by swapping convert_to_integer
with convert_to_double
, and using the appropriate data types.
//...
//Don't use integers, instead use doublesdouble inum_1, inum_2, result;
//...
inum_1 = convert_to_double(snum_1);inum_2 = convert_to_double(snum_2);
//...
using static SplashKitSDK.SplashKit;
//User input will initially be stored in these two strings.string snum_1, snum_2;
// And then it will be converted and stored in these integers.int inum_1, inum_2, result;
//Read user inputWrite("Enter first number: ");snum_1 = ReadLine();Write("Enter second number: ");snum_2 = ReadLine();
//Convert user input to integersinum_1 = ConvertToInteger(snum_1);inum_2 = ConvertToInteger(snum_2);
//Compute the resultresult = inum_1 * inum_2;
//Output the resultsWrite(snum_1 + " multiplied by " + snum_2 + " equals ");WriteLine(result);
The same can be achieved for decimal numbers, simply by swapping ConvertToInteger
with ConvertToDouble
, and using the appropriate data types.
//...
// Don't use integers, instead use doublesdouble inum_1, inum_2, result;
//...
inum_1 = ConvertToDouble(snum_1);inum_2 = ConvertToDouble(snum_2);
//...
using SplashKitSDK;
namespace UsefulUtilities{ public class Program { public static void Main() { //User input will initially be stored in these two strings. string snum_1, snum_2;
// And then it will be converted and stored in these integers. int inum_1, inum_2, result;
//Read user input SplashKit.Write("Enter first number: "); snum_1 = SplashKit.ReadLine(); SplashKit.Write("Enter second number: "); snum_2 = SplashKit.ReadLine();
//Convert user input to integers inum_1 = SplashKit.ConvertToInteger(snum_1); inum_2 = SplashKit.ConvertToInteger(snum_2);
//Compute the result result = inum_1 * inum_2;
//Output the results SplashKit.Write(snum_1 + " multiplied by " + snum_2 + " equals "); SplashKit.WriteLine(result); } }}
The same can be achieved for decimal numbers, simply by swapping SplashKit.ConvertToInteger
with SplashKit.ConvertToDouble
, and using the appropriate data types.
//...
// Don't use integers, instead use doublesdouble inum_1, inum_2, result;
//...
inum_1 = SplashKit.ConvertToDouble(snum_1);inum_2 = SplashKit.ConvertToDouble(snum_2);
//...
from splashkit import *
# Read user inputwrite("Enter first number: ")snum_1 = read_line()write("Enter second number: ")snum_2 = read_line()
# Convert user inputs to integersinum_1 = convert_to_integer(snum_1)inum_2 = convert_to_integer(snum_2)
# Compute the resultresult = inum_1 * inum_2
# Output the resultwrite(snum_1 + " multiplied by " + snum_2 + " equals ")write_line_int(result)
The same can be achieved for decimal numbers, simply by swapping convert_to_integer
with convert_to_double
, and using the appropriate data types.
#...
# Don't uses integers, instead use doublesinum_1 = convert_to_double(snum_1)inum_2 = convert_to_double(snum_2)
#...
Checking if a string is a number
Another helpful set of functions provided by SplashKit’s utilities library is Is Integer and Is Number.
Consider the following.
#include "splashkit.h"
int main(){ string message_1 = "9781273"; string message_2 = "23129739.13"; string message_3 = "Hello world.";
if (is_integer(message_1)) write_line("Message 1 contains an integer!");
if (is_number(message_1)) write_line("Message 1 contains a number!");
if (not is_integer(message_2)) write_line("Message 2 is not an integer!");
if (is_number(message_2)) write_line("Message 2 contains a number!");
if (not is_integer(message_3)) write_line("Message 3 is not an integer!");
if (not is_number(message_3)) write_line("Message 3 is not a number!");
return 0;}
using static SplashKitSDK.SplashKit;
string message_1 = "9781273";string message_2 = "23129739.13";string message_3 = "Hello world.";
if (IsInteger(message_1)) WriteLine("Message 1 contains an integer!");
if (IsNumber(message_1)) WriteLine("Message 1 contains a number!");
if (!IsInteger(message_2)) WriteLine("Message 2 is not an integer!");
if (IsNumber(message_2)) WriteLine("Message 2 contains a number!");
if (!IsInteger(message_3)) WriteLine("Message 3 is not an integer!");
if (!IsNumber(message_3)) WriteLine("Message 3 is not a number!");
using SplashKitSDK;
namespace UsefulUtilities{ public class Program { public static void Main() { string message_1 = "9781273"; string message_2 = "23129739.13"; string message_3 = "Hello world.";
if (SplashKit.IsInteger(message_1)) SplashKit.WriteLine("Message 1 contains an integer!");
if (SplashKit.IsNumber(message_1)) SplashKit.WriteLine("Message 1 contains a number!");
if (!SplashKit.IsInteger(message_2)) SplashKit.WriteLine("Message 2 is not an integer!");
if (SplashKit.IsNumber(message_2)) SplashKit.WriteLine("Message 2 contains a number!");
if (!SplashKit.IsInteger(message_3)) SplashKit.WriteLine("Message 3 is not an integer!");
if (!SplashKit.IsNumber(message_3)) SplashKit.WriteLine("Message 3 is not a number!"); } }}
from splashkit import *
message_1 = "9781273"message_2 = "23129739.13"message_3 = "Hello world."
if is_integer(message_1): write_line("Message 1 contains an integer!")
if is_number(message_1): write_line("Message 1 contains a number!")
if not is_integer(message_2): write_line("Message 2 is not an integer!")
if is_number(message_2): write_line("Message 2 contains a number!")
if not is_integer(message_3): write_line("Message 3 is not an integer!")
if not is_number(message_3): write_line("Message 3 is not a number!")
The terminal output should be:
Message 1 contains an integer!Message 1 contains a number!Message 2 is not an integer!Message 2 contains a number!Message 3 is not an integer!Message 3 is not a number!
Usage scenario: accept user input as a number
SplashKit’s Is Integer and Is Number functions can be used to validate user input, ensuring the user always enters a valid data type.
#include "splashkit.h"#include <string>
using namespace std;
/** * Reads input from a user, only allowing whole numbers. * @prompt string - The string to display to the user. * @return int */int read_integer(string prompt){
// Prompt the user with the message write(prompt);
// Read the user input as a string. string line = read_line();
// Check if user input is a valid whole number, loop until it is. while (!is_integer(line)) { write_line("Please enter a whole number.");
write(prompt); line = read_line(); }
// Convert the user input to an integer before returning it. return convert_to_integer(line);}
int main(){ int height;
height = read_integer("Enter your height in centimetres: "); write("You are "); write(height); write_line("CM tall!");
return 0;}
using static SplashKitSDK.SplashKit;
static int ReadInteger(string prompt){ // Prompt the user with the message Write(prompt);
// Read the user input as a string. string line = ReadLine();
// Loop while the user's input is NOT a valid whole number. while (!IsInteger(line)) { // If the user input was not a valid whole number, ask them to enter a whole number. WriteLine("Please enter a whole number."); Write(prompt); line = ReadLine(); } // Convert the user input to an integer before returning it. return ConvertToInteger(line);}
// Start of "main" codeint height;
height = ReadInteger("Enter your height in centimetres: ");Write("You are ");Write(height);WriteLine("cm tall!");
using SplashKitSDK;
namespace UsefulUtilities{ public class Program { public static int ReadInteger(string prompt) { // Prompt the user with the message SplashKit.Write(prompt);
// Read the user input as a string. string line = SplashKit.ReadLine();
// Loop while the user's input is NOT a valid whole number. while (!SplashKit.IsInteger(line)) { // If the user input was not a valid whole number, ask them to enter a whole number. SplashKit.WriteLine("Please enter a whole number."); SplashKit.Write(prompt); line = SplashKit.ReadLine(); } // Convert the user input to an integer before returning it. return SplashKit.ConvertToInteger(line); }
public static void Main() { int height;
height = ReadInteger("Enter your height in centimetres: "); SplashKit.Write("You are "); SplashKit.Write(height); SplashKit.WriteLine("cm tall!"); } }}
from splashkit import *
def read_integer(prompt): # Prompt the user with the message write(prompt)
# Read the user input as a string. line = read_line()
# Loop while the user's input is NOT a valid whole number. while not is_integer(line):
# If the user input was not a valid whole number, ask them to enter a whole number. write_line("Please enter a valid whole number.") write(prompt) line = read_line()
# Convert the user input to an integer before returning it. return convert_to_integer(line)
# Start of "main" codeheight = read_integer("Enter your height in centimetres: ")
write("You are ")write_int(height)write_line("cm tall!")
Manipulating strings
In addition to the functionality provided by each language’s standard library (The string
library in C++, and the System
library in C#), SplashKit’s utilities library provides some extra string manipulation functions that can assist you with manipulating string
data.
#include "splashkit.h"
int main(){ string name = "Richard"; string location = " Burwood";
// Convert "Richard" to "RICHARD" name = to_uppercase(name); write_line(name);
// Convert "RICHARD" to "richard" name = to_lowercase(name); write_line(name);
// Remove all of the empty spaces at the start of " Burwood". write_line("Before: " + location); location = trim(location); write_line("After: " + location);
return 0;}
using static SplashKitSDK.SplashKit;
string name = "Richard";string location = " Burwood";
//Convert "Richard" to "RICHARD"name = ToUppercase(name);WriteLine(name);
//Convert "RICHARD" to "richard"name = ToLowercase(name);WriteLine(name);
//Remove all of the empty spaces at the start of " Burwood".WriteLine("Before: " + location);location = Trim(location);WriteLine("After: " + location);
using SplashKitSDK;
namespace UsefulUtilities{ public class Program { public static void Main() { string name = "Richard"; string location = " Burwood";
//Convert "Richard" to "RICHARD" name = SplashKit.ToUppercase(name); SplashKit.WriteLine(name);
//Convert "RICHARD" to "richard" name = SplashKit.ToLowercase(name); SplashKit.WriteLine(name);
//Remove all of the empty spaces at the start of " Burwood". SplashKit.WriteLine("Before: " + location); location = SplashKit.Trim(location); SplashKit.WriteLine("After: " + location); } }}
from splashkit import *
name = "Richard"location = " Burwood"
# Convert "Richard" to "RICHARD"name = to_uppercase(name)write_line(name)
# Convert "RICHARD" to "richard"name = to_lowercase(name)write_line(name)
# Remove all of the empty spaces at the start of " Burwood".write_line("Before: " + location)location = trim(location)write_line("After: " + location)